Shinichiro Nishiya's Metasequoia LE Tutorials

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Let's have your own I.F.O. with your favorite picture

Make a new bmp-file size in 256x256 or 512x512 and rename it.
Then put it 
into the same folder where the mqo-file is.
Open Metasequoia and load "ifohiggy" (I present this model for him)

This case is change the film from white-transparent to a picture.

Off course you can change the color by editting  gMaterial Propertyh


 
Change the film  /  selected > set materials to faces
iWhen you map the texture and change the color on the face, make the Edit option [Pt],
[Ln] and [Fc] ON j

 


Texture mapping is shown in the instruction that Mr. Sekiai wrote.
( Modeling for FMS with Metasequioa )

Notice

When you create a new material
confirm the bmp-file name does not have some folder names (path) in the window gtexh
You should make mqo-file and bmp-file in the same folder in the Metasequia folder to avoid error that the texture will disappear in FM S.



After you finish to change the film, output it as x-file (name it the new bmp-file's name) into MODELL folder.
Copy  other folders (
par-file, wav-file)  and rename them too.
You can see the work in the  Modeling for FMS with Metasequioa


There is another work after you put the all files (bmp-file, x-file, par-file, wav-file) into MODELL folder. Mr. Sekiai says as bellow. ( Modeling for FMS with Metasequioa )
Notice
Flying with x-file and FMS Beta 6, you have to turn the bmp file over and upside down to get a correct mapping on the plane.  

 
* This work is unnecessary in FMS Beta7!!

 
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