Let's have your own I.F.O. with your
favorite picture
Make a new bmp-file size in 256x256 or
512x512 and rename it.
Then put it into the same folder where the mqo-file
is.
Open Metasequoia and
load "ifohiggy" (I present this model for him)
This case is change the film from
white-transparent to a picture.
Off course you can change the color by
editting gMaterial Propertyh
Change the film /
selected > set materials to faces
iWhen you map the
texture and change the color on the face, make the Edit option
[Pt], [Ln]
and [Fc] ON
j
Texture mapping is shown in the instruction that Mr. Sekiai
wrote. ( Modeling for
FMS with Metasequioa )
Notice
When you create a new
material confirm the bmp-file
name does not have some folder names (path) in the window gtexh
You should make mqo-file and bmp-file in the
same folder in the Metasequia folder to avoid error that the texture will
disappear in FM
S.
After you finish to change the film, output
it as x-file (name it the new bmp-file's name) into MODELL folder.
Copy
other folders ( par-file,
wav-file) and rename them
too.
You can see the work in the Modeling for
FMS with Metasequioa