Shinichiro Nishiya's Metasequoia LE Tutorials
back to tutorial index
Let’s try to make an oval-shaped wing
plane!
Download “starterkit” and change the shape with 3D
graphic soft MetasequoiaLE.
You can download the plane in the site "Modeling for
FMS with Metasequoia" or here.
Modeling
Change the view by pushing F2 key .
Confirm that“Fr”(front) is not checked
that is in the upper menu-window.
Cut the wing by using knife at several
points.
It seems making ribs in the wing.
The space between each rib is
narrower towards wing tip.
You can arrange the position of the ribs later, so
take it easy.
Make each rib smaller by dragging
xyz-expand-reduce button on the Edit panel, and make an
oval-shaped-wing.
Arrange
the size of ribs dragging xyz-expand-reduce button, and locate them using
x-slide button.
If you want to make it smoother, cut the wing at some more
points.
Next, round the
corner of the stabilizer (h-tail)
Before this work, cut it horizontally as
below, and make V-shaped end.
Select the corner and slide it by x-slide
button.
Then, cut the stabilizer using knife on
several points around the tip.
Arrange it by the same way that we did on
the wing.
Reduce the rib length by using z-expand-reduce button to keep the surface flat.
Change the viewpoint to the side
view.
Change the shape as we did when we made the horizontal
stabilizer.
Arrange the fuselage frames.
Change the
view from the top by F2.
Cut the fuselage to make fuselage frames.
You
need cut a few points at the nose part of the model to make the shape
smooth.
Change the view.
Arrange up-part
shape and down-part shape.
Enclose the points and slide them by y-slide
button
.
We are going to make a low-wing
plane.
Move the canopy, horizontal tail and rudder to the suitable
place.
When you reduce or
enlarge the size o f the
rudder, drag y-expand-reduce button and z-expand-reduce button .
X-expand-reduce button make the rudder
thinner or thicker.
Vent the main wing as
bellow.
Get the front view by F3 key.
Enclose half of the wing, rotate it
x-rotating button, and slide it upward by y-slide button.
Enclose the whole
wing and rotate it, the plane will be a typical V-form wing plane.
You can make it curving wing to slide each
rib. Some time you need rotate ribs by z-rotate button.
We select a tail-dragger type.
Delete
nose-gear, nose-tire and spring from the object panel.
Unlock main-gear and
main-tire.
Rotate them together, by x-axis rotating button, slide them
forward.
Unlock tail-gear and tail-tire put them at suitable
position.
Move the end of main-gear. Push F3 button to
get front view.
Enclose the end of main-gear, and then slide it by x-slide
button.
Use y-slide button to move the part into the wing.
Coloring
You can color it
without bmp-file. Enclose the wire-frame where you want to change the
color.
If you need more frame cut and get the wire-frame.
Unlock wing,
tails and fuselage, and then change the color into white.
Enclose them,
confirm the wire color turn to green.
Select white in the material panel,
select “set materials to faces”, and it will turn to white.
Confirm “Fc” is selected on the upward
menu not to change the color of the reverse side of the wing.
Enclose the
area that you want change the color. I selected red.
And you do the same work
on the bottom side.
(left:surface, right:reverse side)
I cut the rudder to get other wire that I
need.
You don’t forget to
change the color of the canopy. (no-glass part)
Download :model sk1
Easily you can make the
plane smaller or bigger.
Open the all eyes and unlock the all keys.
Use
xyz-expand-reduce button. It will become smaller or bigger.
Fix the position
of each object dragging x-slide button, y-slide button and z-slide
button.
There is another way to change the size and fix the position, that
Mr. Sekiai taught me, I will show you later.
Notice
The
crossing point of x, y, z-axis
in Metasequoia is also the CG (center of gravity) of the planes in
FMS.
Z-axis (blue line) in Metasequoia is not a surface of the land in case
of planes.
After you fix the CG, your plane will do aileron-roll
nicely.
And I think that the size of plane is one of the important factors of
flying character.
Making a plane bigger seems flying slowly, making it
smaller seems flying quickly.
back to tutorial index